Description

A Wizard is about to attack the realm. Gather an army to defeat him. Capture creatures you fight and add them to your deck. The more you play your creatures, the more they try to escape! Beat your creatures into submission. Craft and enchant your deck to make them powerful enough to defeat the Wizard!

Current features:

  • 20 Creatures
  • 11 Weapons
  • 7 Grimoires
  • 2 Tarot cards
  • 1 Map
  • Card crafting
  • Card purchasing


WIP

This is an early alpha test. We want to know if the concept of the game is fun. What do you like and don't like? This build is buggy and unfinished. We want feedback on how you feel about the mechanics but if you find bugs, let us know and we'll add them to the list!

Thanks for playing!!

Give us some feedback!
Google Form

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorkotaharp
GenreCard Game
Made withGodot
Tagscreature-capture, Dark Fantasy, Deck Building, Fantasy, Funny, Pixel Art, Roguelite

Comments

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concept is amazing. took me a while to get, but its a really great idea for a game! I think the biggest thing missing here is a small tutorial to help explain mechanics, as well as some ui polish.

i couldn't tell you could upgrade your captured monsters, that they had a insubordinate meter, that you had to whip them, that redrawing used up 3 ticks of time, etc. 


once i got it though, it was super fun. another thing,

the whole "monsters that can block damage thing" was not well explained either, i picked up on blue monsters being blockers on my own.


so yeah my greatest critiques is a lack of explanation

and lacking ui. 

second greatest critique would probably be artwork 

and animation obviously not a huge priority this early on but its a 

bit choppy and needs some work.


now assuming I understand this game correctly,

the weapons system might need some polish as well.

the only difference i noticed was putting a status on

an "attack all" weapon meant the monster could attack all enemies. otherwise, you have 2 cost weapons

that do 1 damage and 2 cost weapons that do 2 damage,

and its kind of lame to just have a worse version of

another weapon imo.


great work and sincerely hoping you stick to this!

this has lots of potential!

(+1)

Thanks so much for playing and the feedback! We'll be applying a bunch of changes before the next public test. It's not obvious (my fault ha) there is a tutorial for the battle scene and inventory that helps with some of the mechanics. It's the question mark in the top left corner. It will definitely be getting an overhaul. Stay tuned!

Nice game. Needs polish of course but it is fun.

Thanks so much for playing and the compliment! We learned a bunch from this test and we'll be applying that feedback for the next public test. Stay tuned!

It seems really interesting, but I'm having trouble playing it. I'm on a 1280x1024 monitor, going fullscreen or zooming out in the browser makes it unplayable. vvv

A downloadable version would be appreciated too, so I don't have to re-download it each time.

I filled out the form, but I'm posting this part here for the picture.

I sorry for the issues! Unfortunately the game is only playable at 1080p right now. It doesn't scale properly. We will be making a 720p version in the future after we add more content and apply some of the changes we learned from this alpha. Thanks again for your interest and stay tuned for another test!